14 Jun 2012

From Concept Art to in-game Art: Two Examples

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Oliver&Spike is going to have a very distinctive look. This is something that is very important to us. It’s not only about creating the proper concepts, which is already a big challenge in itself but it’s also about translating the actual concept into in-game art.
Concepts are done digitally (Wacom Tablet and Adobe Photoshop) and 3D art is done with 3D studio max

In order to show you examples we made two comparison with how concept art has been used to create the actual in-game look and feel. Questions? Ask away or let us know what you think!

General Layout and look and feel

Good example of Flora getting translated as well.

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