Oliver: The Evolution of a Character

Taking a character from concept to an actual in game model is quite a long process. Oliver went through a lot of changes to arrive at the current state and most likely that state will get tweaked as well.
Here is a quick rundown. read more →

3D Art: The McSplice Family Car

We have another “from 2D to 3D” treat for you! The McSplice family car is the only thing on the estate which predates the Professor. Something of a family heirloom, he inherited it from his grandfather and, supposedly, back then it actually had a brand name. These days it’s more of a mishmash of motors,.. read more →

The Professor’s House – Exterior

While you’ll be able to explore the inside of the Professor‘s house at a later point, you are going to get familiar with the outside area of the Professor‘s laboratory in the prototype we will be showing at GDC and Game Connection in San Francisco. Davide created beautiful concept art of the exterior of the.. read more →

Spike’s transportable home

While it’s not really a home, obviously, here are a few ideas for Oliver’s backpack in which Spike likes to sit in. Which of these designs do you like best? read more →

Oliver – Development info

After the 2D artist had made a T-Pose sketch, Oliver was sculpted in ZBrush. Now, a low poly version of Oliver (5500 tris) was made with a little help from a plugin called Nex. After finishing up the low poly model, a normal map was baked on to its uv, by using the geometry of the.. read more →