We mentioned that Dimensions which are linked to a specific World share their underlying Terrain but are other than that very different from each other.
This doesn’t only include having their own inhabitants both friendly and aggressive, but also their own fauna and flora and most importantly different unique physical laws. These differences can range from helpful to hinderance but if used correctly something that seems like a disadvantage can be turned into an advantage.
Here are three screenshots of Auria, the first world you are going to encounter.
Auria is made up of three different dimensions: Terra – Firma – Aqual (as seen in that order on the screenshots beneath).
Notice how the pathway and important terrain setup such as trees or rocks are pretty much identical yet they are unique and easily distinguishable? Landmarks and paths will help with orienting yourself on where you are on the actual world.
Remember that the Dimensions exist in the exact same space on the actual world. Meaning, if you stand on a path on Terra, you will appear on the exact same stop on Firma if you dimension jump. Now, in the case of Firma, the Dimension might look slightly different due to happenings in the actual story which influenced the layout of the world. This adds an additional layer of complexity but will also be explained story-wise to make sure it’s clear that it’s not random.
In order to make it more obvious here is a rendered transition between the different screenshots. The “existing in the same space”-feature is of course deliberate and fundamentally crucial to get through the puzzles and storyline arc in Oliver&Spike.