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	<title>Oliver and Spike</title>
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	<link>http://www.oliverandspike.com</link>
	<description>Dimension Jumpers</description>
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		<title>Recently at the office: Waba-ing</title>
		<link>http://www.oliverandspike.com/news/recently-at-the-office-waba-ing/</link>
		<comments>http://www.oliverandspike.com/news/recently-at-the-office-waba-ing/#comments</comments>
		<pubDate>Thu, 10 May 2012 09:02:57 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Firma]]></category>
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		<guid isPermaLink="false">http://www.oliverandspike.com/?p=1143</guid>
		<description><![CDATA[The wabas, quirky characters of the Firma Dimension are currently getting much deserved artistic 3D love which we showed in a small, really shaky, handheld iphone video session! Watch at your own risk!]]></description>
			<content:encoded><![CDATA[<p>Another day, more challenges!</p>
<p>While most of the team is working on a super-sekrit client project (or several actually) one lone warrior is on his quest to wabafy the Oliver&amp;Spike <a title="How Dimensions work together" href="http://www.oliverandspike.com/design/how-dimensions-work-together/">Multiverse</a>. That&#8217;s right! One of our most beloved NPC races is getting an overhaul and is currently being 3D-ed: The <a title="The Professor’s Notes: REGARDING WABAS" href="http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/">Wabas</a> of Firma in all sizes and colors. You&#8217;ll be able to interact with those adorable little critters and will have to try to gain their trust (which is not really a trivial task <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Recently at the office: Waba ing" class='wp-smiley' title="Recently at the office: Waba ing" /> ).</p>
<p>For those interested: All the modelling is done in <a href="http://usa.autodesk.com/3ds-max/" target="_blank">3D Studio Max</a> and Henning has to be careful about the actual polygon count. It&#8217;s a challenge to find a good middle-way, since we do have close-ups of the models in our cut-scenes while during the actual gameplay the characters and NPCs are seen from further away. That means we have to optimize them as good as possible for both incidents: They have to be polished enough to look good in a close-up but also not too high in count to not overstrain the engine or the hardware. Priorities, priorities..</p>
<p>Hopefully we can use the same models for both the cut-scenes and gameplay aspects, but we have to see if we will have to create proper high-resolution models for certain characters.</p>
<p>For now, we&#8217;ll leave you with a short impression of yesterday&#8217;s lunch time fun. Mind you, it&#8217;s a not-so-exciting wobbly handheld iPhone video. Watch at your own risk <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Recently at the office: Waba ing" class='wp-smiley' title="Recently at the office: Waba ing" /> .</p>
<p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/klG3eRE78_w?version=3&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/klG3eRE78_w?version=3&amp;hl=en_GB&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>]]></content:encoded>
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		<title>Features, Comics, Quantum Conundrum and your ideas!</title>
		<link>http://www.oliverandspike.com/news/features-comics-quantum-conundrum-and-your-ideas/</link>
		<comments>http://www.oliverandspike.com/news/features-comics-quantum-conundrum-and-your-ideas/#comments</comments>
		<pubDate>Thu, 03 May 2012 11:41:42 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[indiemagazine]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Oliver and Spike]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Quantum Conundrum]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=1121</guid>
		<description><![CDATA[So much has been going on the past few days. You missed it? Well read on then!]]></description>
			<content:encoded><![CDATA[<p>It has been a pretty exciting few days for us. Even though we haven&#8217;t really been sharing a lot of the progress on Oliver&amp;Spike, there is a lot coming!</p>
<p>Since we are buried in additional work with client projects we have been a bit on the lowdown with news but Henning is reworking both the<a title="The Professor" href="http://www.oliverandspike.com/the-professor/"> Professor</a>&#8216;s and <a title="Clara" href="http://www.oliverandspike.com/clara-mcsplice/">Clara</a>&#8216;s 3D Model and they are turning out sweet indeed <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Features, Comics, Quantum Conundrum and your ideas!" class='wp-smiley' title="Features, Comics, Quantum Conundrum and your ideas!" /><br />
We are also very excited about the feature both on <a title="Indiegames.com" href="http://indiegames.com/2012/04/jumping_through_hoops_with_3d_.html" target="_blank">indiegames.com</a> and <a title="Indie magazine" href="http://www.indiegamemag.com/oliver-spike-dimension-jumpers-to-be-pretty-daggone-beautiful/" target="_blank">indiegamemag.com</a>. Thanks so much to both Sarah and <a title="John Polson" href="https://twitter.com/#!/JohnPolson" target="_blank">John</a>. We also got quite a few emails from you guys, so thanks for that too. However, don&#8217;t be shy and leave us a message on the blog! We promise we won&#8217;t bite.</p>
<p>For example, do you have any ideas for a cool Dimension? Something no one EVER thought about before? Think Jell-o Dimension or a Chocolate Dimension? What would be their special physical laws? What kind of inhabitants do you think would live there? Share your thoughts here!</p>
<p>On to something completely different: We are noticing a lot of references to Quantum Conundrum on comments on features about Oliver&amp;Spike. While we are really flattered that some of you would compare us to a game from Square Enix, it is also very important to us to point something out: The first time we pitched the original design, game mechanic, story idea, characters and concept idea was in early <a title="NFI Funding " href="http://www.nfi.no/bransje/tildelinger/tildelinger2010/interaktive_produksjoner/oliver-spike-dimensjonshopperne" target="_blank">2010</a> to the <a title="Norwegian Film Institute" href="http://www.nfi.no/" target="_blank">Norwegian Film Institute</a>. That was way before Quantum Conundrum was even announced. There are also quite a few differences between the two:</p>
<p>Oliver&amp;Spike is a mix between a platform/puzzle and an adventure game and features both game mechanics very prominently. You are playing a character in 3rd person view and will interact with other npcs, including cut scenes and story arcs, main quests and side quests you can complete at your own convenience. All the Dimensions you switch to are fully exploreable on their own with their own adventure part and storylines. Just something we wanted to get off our chest and clarify.</p>
<p>But for the record, we are very much looking forward to Quantum Conundrum and we are definitely going to buy it. It looks like a seriously amazing game.</p>
<p>Last but not least, we added another<a title="Oliver&amp;Spike: The Beginning #3" href="http://www.oliverandspike.com/oliverspike-the-beginning-3/"> comic panel</a>. Check out how Oliver ended up at the Professor&#8217;s house in the first place. <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Features, Comics, Quantum Conundrum and your ideas!" class='wp-smiley' title="Features, Comics, Quantum Conundrum and your ideas!" /> </p>]]></content:encoded>
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		<title>How Dimensions work together</title>
		<link>http://www.oliverandspike.com/design/how-dimensions-work-together/</link>
		<comments>http://www.oliverandspike.com/design/how-dimensions-work-together/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 11:49:04 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://www.oliverandspike.com/?p=1058</guid>
		<description><![CDATA[Dimensions in Oliver&#038;Spike exist in the same space but on different frequences. What for the love of god does that mean anyway? Well check out the screenshots and you might just understand what we mean.]]></description>
			<content:encoded><![CDATA[<p>We mentioned that Dimensions which are linked to a specific World share their underlying Terrain but are other than that very different from each other.</p>
<p>This doesn&#8217;t only include having their own inhabitants both friendly and aggressive, but also their own fauna and flora and most importantly different unique physical laws. These differences can range from helpful to hinderance but if used correctly something that seems like a disadvantage can be turned into an advantage.</p>
<p>Here are three screenshots of Auria, the first world you are going to encounter.<br />
Auria is made up of three different dimensions: Terra &#8211; Firma &#8211; Aqual (as seen in that order on the screenshots beneath).</p>
<div class="boxes">
<div class="box three first"><a href="http://www.oliverandspike.com/wp-content/uploads/2012/04/terra1.jpg"><img class="alignnone  wp-image-1059" title="terra1" src="http://www.oliverandspike.com/wp-content/uploads/2012/04/terra1-300x205.jpg" alt="terra1 300x205 How Dimensions work together" width="218" height="149" /></a></div>
<div class="box three"><a href="http://www.oliverandspike.com/wp-content/uploads/2012/04/firma1_1.jpg"><img class="alignnone  wp-image-1060" title="firma1_1" src="http://www.oliverandspike.com/wp-content/uploads/2012/04/firma1_1-300x205.jpg" alt="firma1 1 300x205 How Dimensions work together" width="218" height="149" /></a></div>
<div class="box three last">
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/04/aqual1.jpg"><img class="alignnone  wp-image-1061" title="aqual1" src="http://www.oliverandspike.com/wp-content/uploads/2012/04/aqual1-300x205.jpg" alt="aqual1 300x205 How Dimensions work together" width="218" height="149" /> <br class="clear" /></a></p>
</div>
</div>
<p>Notice how the pathway and important terrain setup such as trees or rocks are pretty much identical yet they are unique and easily distinguishable? Landmarks and paths will help with orienting yourself on where you are on the actual world.</p>
<p>Remember that the Dimensions exist in the exact same space on the actual world. Meaning, if you stand on a path on Terra, you will appear on the exact same stop on Firma if you dimension jump. Now, in the case of Firma, the Dimension might look slightly different due to happenings in the actual story which influenced the layout of the world. This adds an additional layer of complexity but will also be explained story-wise to make sure it&#8217;s clear that it&#8217;s not random.</p>
<p>In order to make it more obvious here is a rendered transition between the different screenshots. The &#8220;existing in the same space&#8221;-feature is of course deliberate and fundamentally crucial to get through the puzzles and storyline arc in Oliver&amp;Spike.</p>
<p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fTTuXAGl2oY?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/fTTuXAGl2oY?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>]]></content:encoded>
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		<item>
		<title>Nox, Chyme and the Xinis</title>
		<link>http://www.oliverandspike.com/concept-art/nox-chyme-and-the-xinis/</link>
		<comments>http://www.oliverandspike.com/concept-art/nox-chyme-and-the-xinis/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 13:53:52 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Chyme Art]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Nox Art]]></category>
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		<category><![CDATA[Chyme]]></category>
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		<category><![CDATA[Xinis]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=1037</guid>
		<description><![CDATA[For once a concept art of the evil lord himself. Sitting on his most special throne.]]></description>
			<content:encoded><![CDATA[<p><a title="Nox" href="http://www.oliverandspike.com/nox/">Nox</a> and <a title="Chyme" href="http://www.oliverandspike.com/chyme/">Chyme</a> surrounded by <a title="The world of Oliver&amp;Spike explained in terms" href="http://www.oliverandspike.com/design/the-world-of-oliverspike-explained-in-terms/#Xinis">Xinis</a>. We do not want to spoil too much of the actual story but have a new concept art by Davide instead. To spark your imagination, so to say <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Nox, Chyme and the Xinis" class='wp-smiley' title="Nox, Chyme and the Xinis" /> </p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/04/nox_throne_2.jpg"><img class="alignnone  wp-image-1038" title="Nox Throne" src="http://www.oliverandspike.com/wp-content/uploads/2012/04/nox_throne_2.jpg" alt="nox throne 2 Nox, Chyme and the Xinis" width="646" height="646" /></a></p>]]></content:encoded>
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		<item>
		<title>More Concept eye-candy coming to Firma</title>
		<link>http://www.oliverandspike.com/concept-art/more-concept-eye-candy-coming-to-firma/</link>
		<comments>http://www.oliverandspike.com/concept-art/more-concept-eye-candy-coming-to-firma/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 11:39:54 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Concept Art]]></category>
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		<category><![CDATA[The Tribe]]></category>
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		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=1019</guid>
		<description><![CDATA[Oliver&#038;Spike Concept art for the Firma Dimension, home of our beloved Wabas, by our Davide. What do you think?]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/03/firma5.jpg"><img class="alignnone  wp-image-1024" title="Waba Female House" src="http://www.oliverandspike.com/wp-content/uploads/2012/03/firma5.jpg" alt="firma5 More Concept eye candy coming to Firma" width="635" height="417" /></a></p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/03/firma1.jpg"><img class="alignnone  wp-image-1020" title="Waba Smith" src="http://www.oliverandspike.com/wp-content/uploads/2012/03/firma1.jpg" alt="firma1 More Concept eye candy coming to Firma" width="635" height="417" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content:encoded>
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		<title>New Screenshots and back in full swing</title>
		<link>http://www.oliverandspike.com/news/new-screenshots-and-back-in-full-swing/</link>
		<comments>http://www.oliverandspike.com/news/new-screenshots-and-back-in-full-swing/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 12:28:08 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.oliverandspike.com/?p=1012</guid>
		<description><![CDATA[Screenshots, updates and more. Oh my!
We are still picking up speed after our trip to the states, finetuning, reworking and expanding the game. New props, new animations, new cutscenes and new tools in the works!]]></description>
			<content:encoded><![CDATA[<p>Game Connection and GDC were a huge thrill for us. Not only did we get invited to showcase the Oliver&amp;Spike Prototype at the official <a title="Unity Website" href="http://unity3d.com/" target="_blank">Unity</a> booth, we also managed to get a <a title="Gamespot Feature" href="http://www.gamespot.com/events/gdc-2012/video.html?sid=6365596&amp;category=latest">Gamespot Feature showcasing our demo</a>. The video is also available in our<a title="Videos" href="http://www.oliverandspike.com/videos/"> video section</a>.</p>
<p>A lot of people took the time to either sit down with us at <a title="Game Connection" href="http://www.game-connection.com/gameconn/" target="_blank">Game Connection</a> or stopped by and checked out the Demo at <a title="GDC 2012" href="http://www.gdconf.com/" target="_blank">GDC</a>. All in all it was a very exciting time for all the Rock Pocketeers who made it over to Uncle Sam&#8217;s side.</p>
<p>Now we are still busy re-connecting and getting information out to everyone who requested them. Of course it doesn&#8217;t stop here: New videos have to be made to make sure the trailer does the current game justice both look and gameplay wise. Firma, the <a title="The Professor’s Notes: REGARDING WABAS" href="http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/">Waba</a>&#8216;s homeland, is getting more Waba like unique props and the water is getting ramped up to meet the art style and quality of the rest of the game. In order to have an easier time with all the quest objectives and triggers we are also working on a more visualized overview of the quest and gameflow. Last but certainly not least we are brushing up and finetuning the cutscenes of the first few minutes of gameplay and work on a about a hundred other things linked to the game.</p>
<p>If you check out the updated <a title="Oliver&amp;Spike: The Beginning" href="http://www.oliverandspike.com/the-beginning/">comic section</a> featuring the second panel for your viewing pleasure, don&#8217;t forget to check the <a title="Screenshots" href="http://www.oliverandspike.com/screenshots/">screenshot section</a>: We added a few brand-new in game screenshots. As always, let us know what you think, we don&#8217;t bite <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink New Screenshots and back in full swing" class='wp-smiley' title="New Screenshots and back in full swing" /> </p>]]></content:encoded>
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		<title>Around the office: pre-San Francisco</title>
		<link>http://www.oliverandspike.com/news/around-the-office-pre-san-francisco/</link>
		<comments>http://www.oliverandspike.com/news/around-the-office-pre-san-francisco/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 13:18:14 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Indie Developer]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[parallel universe]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=981</guid>
		<description><![CDATA[Some impressions of our crew working on Oliver&#038;Spike: Dimension Jumpers.]]></description>
			<content:encoded><![CDATA[<p>It doesn&#8217;t actually show but the guys are hardly getting any sleep to get that prototype chapter ready for Game Connection and GDC. This means less sleep, more work and a lot of stress. Indie game development is not always a smooth ride. As a matter of fact it&#8217;s quite bumpy most of the time <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Around the office: pre San Francisco" class='wp-smiley' title="Around the office: pre San Francisco" /><br />
Without further ado: Here are some pictures of the office pre-San Francisco</p>
<p>Henning and Ivan discussing some animation related issues.</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2723.jpg"><img class="alignnone size-full wp-image-983" title="Animation Discussion" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2723.jpg" alt="IMG 2723 Around the office: pre San Francisco" width="600" height="448" /></a></p>
<p>Trond and Ivan brain syncing (or so it seems..)</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2733.jpg"><img class="alignnone size-full wp-image-984" title="Brain Sync" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2733.jpg" alt="IMG 2733 Around the office: pre San Francisco" width="600" height="448" /></a></p>
<p>Hand painted textures in the works! (Ivan is still contemplating..)</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2721.jpg"><img class="alignnone size-full wp-image-985" title="Hand painted Textures" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2721.jpg" alt="IMG 2721 Around the office: pre San Francisco" width="600" height="448" /></a></p>
<p>Our latest addition to the Rock Pocketeer Team: Programmer Egil Bradley (note his space invaders t-shirt, already blending in perfectly!)</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2735.jpg"><img class="alignnone size-full wp-image-987" title="Space Invader Egil" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2735.jpg" alt="IMG 2735 Around the office: pre San Francisco" width="600" height="448" /></a></p>
<p>Testing, testing and more testing <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Around the office: pre San Francisco" class='wp-smiley' title="Around the office: pre San Francisco" /> </p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2729.jpg"><img class="alignnone size-full wp-image-988" title="Testing Oliver&amp;Spike" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/IMG_2729.jpg" alt="IMG 2729 Around the office: pre San Francisco" width="600" height="448" /></a></p>]]></content:encoded>
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		<title>New Screenshots and super busy!</title>
		<link>http://www.oliverandspike.com/news/new-screenshots-and-super-busy/</link>
		<comments>http://www.oliverandspike.com/news/new-screenshots-and-super-busy/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 17:22:36 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game connection]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Professor McSplice]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=972</guid>
		<description><![CDATA[We added a brandnew screenshot section a few days ago and new screenshots just today. Make sure you don't miss it.
That's not all though! You can also find a new video in the video section, showing some of the progress we made even though we could make a new one already with all the new cool additions we added to the game since then.]]></description>
			<content:encoded><![CDATA[<p>The team has been super busy and worked on getting our prototype ready for Game Connection and GDC in San Francisco.<br />
We added a <a title="Oliver&amp;Spike Screenshots" href="http://www.oliverandspike.com/screenshots/">brand-new screenshot section</a> a few days ago and new screenshots just today. Make sure you don&#8217;t miss it.<br />
That&#8217;s not all though! You can also find a new video in the<a title="Videos" href="http://www.oliverandspike.com/videos/"> video section</a>, showing some of the progress we made even though we could make a new one already with all the new cool additions we added to the game since then.<br />
While you are at it &#8211; check the <a title="The Professor’s Notes: REGARDING WABAS" href="http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/">Professor&#8217;s Diary</a> and what he had to say about the Wabas.</p>
<p>Voice-overs are also being added to the game and cut-scenes animated and finalized.<br />
Since we do have voiceovers and quite a few cut-scenes in Oliver&amp;Spike we developed a system to deal more efficiently with voiceover files in a unity project. Our way if implementing different ground textures and blending them is also very unique. We will be adding specific and more technical posts about how we achieve this at a later point in time.</p>
<p>If you happen to be in San Francisco for GDC and Game Connection, make sure to <a title="Contact us - we don't bite" href="http://www.oliverandspike.com/contact-us/">let us know!</a> We don&#8217;t bite <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile New Screenshots and super busy!" class='wp-smiley' title="New Screenshots and super busy!" /> </p>
<p>&nbsp;</p>]]></content:encoded>
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		<title>More Firma Magic</title>
		<link>http://www.oliverandspike.com/concept-art/more-firma-magic/</link>
		<comments>http://www.oliverandspike.com/concept-art/more-firma-magic/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 18:02:15 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Bunny]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Firma]]></category>
		<category><![CDATA[Oliver and Spike]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[parallel universe]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
		<category><![CDATA[The Tribe]]></category>
		<category><![CDATA[waba]]></category>
		<category><![CDATA[Wabas]]></category>

		<guid isPermaLink="false">http://www.oliverandspike.com/?p=951</guid>
		<description><![CDATA[Here is a brandnew concept, by Davide, of the Firma Dimension, the home of the Wabas. Enjoy! :)]]></description>
			<content:encoded><![CDATA[<p>Here is a brandnew concept, by <a title="The team" href="http://www.oliverandspike.com/the-team/">Davide</a>, of the Firma Dimension, the home of the <a title="The Professor’s Notes: REGARDING WABAS" href="http://www.oliverandspike.com/design/the-professors-notes-regarding-wabas/">Wabas</a>. Enjoy! <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile More Firma Magic" class='wp-smiley' title="More Firma Magic" /><br />
(Click on the image for a bigger version)</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/firma.jpg"><img class="alignnone  wp-image-952" title="Firma Dimension" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/firma.jpg" alt="firma More Firma Magic" width="612" height="357" /></a></p>]]></content:encoded>
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		<title>Oliver: The Evolution of a Character</title>
		<link>http://www.oliverandspike.com/art/oliver-the-evolution-of-a-character/</link>
		<comments>http://www.oliverandspike.com/art/oliver-the-evolution-of-a-character/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 17:13:30 +0000</pubDate>
		<dc:creator>Admin Waba</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Oliver Art]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Dimension Jumpers]]></category>
		<category><![CDATA[Dimensions]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[oliver]]></category>
		<category><![CDATA[Oliver and Spike]]></category>
		<category><![CDATA[Oliver&Spike]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>

		<guid isPermaLink="false">http://server50.hostpoint.ch/~rockpock/oliverandspike/blog/?p=659</guid>
		<description><![CDATA[Taking a character from concept to an actual in game model is quite a long process. Oliver went through a lot of changes to arrive at the current state and most likely that state will get tweaked as well.
Here is a quick rundown.]]></description>
			<content:encoded><![CDATA[<p>You might think that it&#8217;s easy-peasy to create a character from scratch. Oftentimes however, a character, specially an important one, goes through a whole lot of changes and improvements.</p>
<p>Let&#8217;s take our Oliver and see how he matured during the process:</p>
<p>The first step, obviously, is to come up with a good background story and a good general description of the character for the concept artists to have an idea where to start. That&#8217;s the base a concept artist has to work with. Here is the very first concept we had for Oliver:<br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver.jpg"><img class="alignnone  wp-image-915" title="Oliver - first concept" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver.jpg" alt="oliver Oliver: The Evolution of a Character" width="630" height="234" /></a></p>
<p>He didn&#8217;t feel right at this point, so Davide created more suggestions to choose from:</p>
<p>A more intellectual Harry Potter Look:<br />
<a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive5.jpg"><img class="alignnone  wp-image-916" title="Oliver - Harry Potter" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive5.jpg" alt="olive5 Oliver: The Evolution of a Character" width="592" height="428" /></a></p>
<p>We sent the first version to the hair dresser and ended up with a slightly more mischievous Oliver with cute Beanie (just missing a snowboard, isn&#8217;t he? <img src='http://www.oliverandspike.com/wp-includes/images/smilies/icon_wink.gif' alt="icon wink Oliver: The Evolution of a Character" class='wp-smiley' title="Oliver: The Evolution of a Character" /> ) A bit too rebel maybe?</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver1.jpg"><img class="alignnone  wp-image-919" title="Oliver - Snowboarder" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver1.jpg" alt="oliver1 Oliver: The Evolution of a Character" width="575" height="417" /></a></p>
<p>Here is a slightly more inventor-y type of kid (after all, being raised by the McSplices should leave some lasting impact, no?). We really liked the longer hair but those heavy eyebrows had to go. Reminded us a bit of Syndrome!</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive4.jpg"><img title="Oliver - Inventor" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/olive4.jpg" alt="olive4 Oliver: The Evolution of a Character" width="575" height="417" /></a></p>
<p>&nbsp;</p>
<p>We finally settled for this combination: He&#8217;s got a longer body, longer hair, lighter eyebrows and a sweet, loveable feel about him.</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver3.jpg"><img class="alignnone  wp-image-920" title="Oliver " src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver3.jpg" alt="oliver3 Oliver: The Evolution of a Character" width="575" height="417" /></a></p>
<p>In order to be able to start modeling, a so-called character sheet of the actual concept has to be drawn, showing the character from different angles. This makes it much easier for the 3D artists to create a model which is based on to the actual concept:</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver2.jpg"><img class="alignnone  wp-image-921" title="Oliver Character Sheet" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver2.jpg" alt="oliver2 Oliver: The Evolution of a Character" width="536" height="220" /></a></p>
<p>It is, however, often necessary to tweak and adjust the actual 3D Model as well. As you can see the first 3D model has some differences from the 2D Concept:</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver_sculpt.png"><img class="alignnone size-full wp-image-941" title="oliver_sculpt" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/oliver_sculpt.png" alt="oliver sculpt Oliver: The Evolution of a Character" width="522" height="535" /></a></p>
<p>Last but not least the current version of Oliver. What do you think?</p>
<p><a href="http://www.oliverandspike.com/wp-content/uploads/2012/02/Oliver_render_011.jpg"><img class="alignnone size-full wp-image-942" title="Oliver_render_01" src="http://www.oliverandspike.com/wp-content/uploads/2012/02/Oliver_render_011.jpg" alt="Oliver render 011 Oliver: The Evolution of a Character" width="390" height="500" /></a></p>
<p>&nbsp;</p>]]></content:encoded>
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